The Northern islands are small and tightly grouped. Ice forms between them in the winter, allowing people to cross the ocean on foot. Little grows on the tundra no matter the season, so the inhabitants rely on hunting and fishing for food. 
Bolstad and Hegsburg
Golarion Reference:  Linnorm (Saga Lands)
Real World Reference: Norway, Greenland (Viking)

The Gloubron Ice Fields
Golarion Reference:  Irrisen (Saga Lands)
Real World Reference: Northern Russia (Romani)

Unknown Land (Furthest North)
Golarion Reference:  Realm of the Mammoth Lords
Real World Reference: Greenland  (Paleolithic)

Ancestries:
Human, Halfling, Dwarf, Orc, Ratfolk, 
Minotaur (glacier cavern)
Game Master Notes: Polar Bears! Ice caves and adventures involving dog sleds are all good options. 
This area should be considered Severe Cold or greater. See GM Core Pg95 for temperature rules. 
BolstaD

Principle City: Frostham
Government: Family Clans
Resources: Coal, Iron, Animal Pelts

Hegsburg
Principle City: Hegsburg
Government: Clan Hegsburg (Tuhs Family)
Resources: Coal, Iron, Animal Pelts





The Gloubron Ice Fields

Principle City: Icerest
Government: Tribal
Resources:  No Exports

Ice and Tundra year round. Winter creates an ice pack solid enough to combine all the small islands. Tribes usually migrate to Ice Rest to spend the winter together. Its one big trade and fuck fest! 

Unnamed Land 
Wildlands
Environment: So much Ice and scary snow monsters.

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